Room Of FORM



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Wolf
Outside : Keep
States Of ZEN : Form Zen
Room of Form

Door Door Zeebis Corridor Zeebis Corridor Room of Motion (La) Iron Skin, Partial (Aj) Blindfighting (Hay) Critical Strike (Hai) Perfect Strike (Ha) Improvisation, Partial (Sai) Quick Draw/Strike (Mai) Absorb Impact, Medium (Pa) Invincible, Partial

(Pa) Invincible, Partial

SG 60/10: Form zen applied to holding an enhanced melee stance.


(Ha) Improvisation, Partial

SG 55/5: Form zen applied to holding an adaptive melee stance.


(Hai) Perfect Strike

SG 75/10: Form & Will zens applied to making a single melee strike perfect. Sometimes called "Hard Precision" as it is related in concept to "Soft Precision".


(Sai) Quick Draw/Strike

SG 70/5: Form & Motion zens applied to moving a body part quicker then the eye, once.


(Mai) Absorb Impact, Medium

SG 60/5: Form & Motion zens applied to holding a protective stance against shattering impacts (falling or being struck by a blunt object).


(Hay) Critical Strike

SG 80/5: Form & Function zens applied to making an attack more injurious.


(Aj) Blindfighting

SG 65/5: Form & Awareness zens applied to adjusting a held stance to compensate for the lack of a sense, most typically sight. A side effect is that the other senses are greatly enhanced.


(La) Iron Skin, Partial

SG 80/15: Form & Order zens applied to holding a protective stance that makes the skin tougher, particularly against cuts or tearing.