Room Of Talents



Site Map

Wolf
Outside : Keep
Hutace Book Series :
Room of Talents

Door Hallway Ambidexterity Acrobatics Zen Combat Lightning Reflexes Nerves Of Raspwood Backbone Of Zeal Leader Scholar Medic Naturalist

Ambidexterity

XP 9 Y 1/4: (Arms & Hands, Legs) Completion required by all graduates. Standard course is one year at six hours a week and four years at three hours a week. That's 864 hours total. Note, must actively be ambidextrous to keep talent keen.


Acrobatics

XP 15 Y 2/6: (Catfall, Melee Dodge, Ballistic Dodge) Completion required by all graduates. Standard course is two years at six hours a week and six years at three hours a week. That's 1440 hours total. Note, must follow with regular stretching and calisthenics as well as the occasional intense practice to keep talent keen.


Zen Combat

XP 24 Y 4/8: (Unarmed, Armed, Facing Psi, Facing Powyre, Facing Tech) Completion required by all graduates. Standard course is four years at six hours a week and eight years at three hours a week. That's 2304 hours total. Note, must follow with regular practice as well as the occasional intense sparring match to keep talent keen.


Lightning Reflexes

XP 9 Y 1/4: (First Strike, Fast Draw) Completion by at least one in a group is recommended before making any risky commitments. Standard course is one year at six hours a week and four years at three hours a week. That's 864 hours total. Note, must follow with regular practice to keep talent keen.


Nerves Of Raspwood

XP 7.5 Y 1/3: (Maintain Zen, Heroic--surprise) Completion by at least one in a group is recommended before making any risky commitments. Standard course is one year at six hours a week and three years at three hours a week. That's 720 hours total. Note, must follow with regular meditation to keep talent keen.


Backbone Of Zeal

XP 7.5 Y 1/3: (Hold Stance, Heroic--injury) Completion by at least one in a group is recommended before making any risky commitments. Standard course is one year at six hours a week and three years at three hours a week. That's 720 hours total. Note, must follow with regular meditation to keep talent keen.


Leader

XP 8 Y 2/4: (Local Politics, Oration) Completion by at least one in the dozen is required before graduation. Teaching done in the Room Of Commitment. Standard course is two years at four hours a week and four years at two hours a week. That's 768 hours total. Note, must keep up with local politics and actively orate to keep talent keen. Also note, one with this talent isn't necessarily the leader of the group. He/she may just be the negotiator or an adviser.


Scholar

XP 14 Y 4/6: (Local Geography and History, Powyre Flows, Graeyness, Abyss) Completion by at least one in the dozen is required before graduation. Teaching done in the Library. Standard course is four years at four hours a week and six years at two hours a week. That's 1344 hours total. Note, must occasionally brush up to keep talent keen.


Medic

XP 14 Y 4/6: (First Aide, Apothecary, Karma, Lifeforce) Completion by at least one in the dozen is required before graduation. Teaching done in the Hospital. Standard course is four years at four hours a week and six years at two hours a week. That's 1344 hours total. Note, must regularly brush up to keep talent keen.


Naturalist

XP 14 Y 4/6: (Zoology, Botany, Life Flows, Beastlands) Completion by at least one in a group is recommended before making any commitment that will take the group into uncutlands. Teaching done in the Garden. Standard course is four years at four hours a week and six years at two hours a week. That's 1344 hours total. Note, must occasionally brush up and regularly meditate outside to keep talent keen.